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BP1169 Visual Bongard Problems where flipping over the horizontal axis (up/down) renders any example unsortable vs. visual Bongard Problems where some example can be flipped over the horizontal axis and remain sorted.
BP1157
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1164 BP1165 BP1166 BP1167 BP1168  *  BP1170 BP1171 BP1172 BP1173 BP1174

KEYWORD

notso, meta (see left/right), links, problemkiller

AUTHOR

Leo Crabbe

BP1170 Meta Bongard Problems of the form "[transformation] applied to any example renders it unsortable vs. some example can remain sorted after [transformation]" vs. other meta Bongard Problems.
BP1142
BP1144
BP1164
BP1169
BP1171
BP1172
BP1173
(edit; present; nest [left/right]; search; history)
COMMENTS

Left-sorted Bongard Problems have the keyword "problemkiller" on the OEBP.


An example could be unsortable because it does not conform to the format of all the examples in the Bongard Problem, or it could be formatted like the other examples but be treated ambiguously by the solution. It seems the Bongard Problems currently labeled "problemkiller" mostly deal with examples becoming unsortable because they no longer conform to the format. (The examples become unsortable because they leave the "world" of the Bongard Problem. See https://www.oebp.org/world.php .) - Aaron David Fairbanks, Jun 15 2023

CROSSREFS

"Problemkiller" Bongard Problems are notso Bongard Problems.


See keyword invariance, which is about transformations making some example switch sides rather than transformations making all examples unsortable.

Adjacent-numbered pages:
BP1165 BP1166 BP1167 BP1168 BP1169  *  BP1171 BP1172 BP1173 BP1174 BP1175

KEYWORD

notso, meta (see left/right), links, keyword

WORLD

linksbp [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1172 Visual Bongard Problems where flipping over the vertical axis (left/right) renders any example unsortable vs. visual Bongard Problems where some example can be flipped over the vertical axis and remain sorted.
BP346
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1167 BP1168 BP1169 BP1170 BP1171  *  BP1173 BP1174 BP1175 BP1176 BP1177

KEYWORD

notso, meta (see left/right), links, problemkiller

AUTHOR

Leo Crabbe

BP1173 Visual Bongard Problems where extending the bounding box of any example in any direction (in white space) renders it unsortable vs. visual Bongard Problems where some example can remain sorted under this transformation.
BP1095
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1168 BP1169 BP1170 BP1171 BP1172  *  BP1174 BP1175 BP1176 BP1177 BP1178

KEYWORD

notso, meta (see left/right), links, problemkiller

AUTHOR

Leo Crabbe

BP1182 Meta Bongard Problems about object-wise comparison vs. other meta Bongard Problems.
BP787
BP908
BP909
BP929
BP1176
BP1177
BP1179
BP1180
BP1181
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1177 BP1178 BP1179 BP1180 BP1181  *  BP1183 BP1184 BP1185 BP1186 BP1187

KEYWORD

notso, meta (see left/right), links

AUTHOR

Leo Crabbe

BP1185 Smaller section tiles the grid (element-wise rotation of tiles allowed) vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1180 BP1181 BP1182 BP1183 BP1184  *  BP1186 BP1187 BP1188 BP1189 BP1190

KEYWORD

precise, allsorted, notso, grid, miniworlds

CONCEPT element_wise_symmetry (info | search),
tiling (info | search)

AUTHOR

Leo Crabbe

BP1187 Smaller section tiles the grid vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP1185 for the version of this solution where element-wise rotation of tiles is allowed.

Adjacent-numbered pages:
BP1182 BP1183 BP1184 BP1185 BP1186  *  BP1188 BP1189 BP1190 BP1191 BP1192

KEYWORD

allsorted, notso, grid

CONCEPT element_wise_symmetry (info | search),
tiling (info | search)

AUTHOR

Leo Crabbe

BP1192 Short, short, long, short, long vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are paths of short and long line segments which do not self-intersect. This could be a useful world to use in an abstract binary sequence BP.

CROSSREFS

Adjacent-numbered pages:
BP1187 BP1188 BP1189 BP1190 BP1191  *  BP1193 BP1194 BP1195 BP1196 BP1197

KEYWORD

nice, notso, arbitrary, traditional

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1197 No sequence is repeated twice in a row vs. some sequence is repeated twice in a row.
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Square-free_word

CROSSREFS

Adjacent-numbered pages:
BP1192 BP1193 BP1194 BP1195 BP1196  *  BP1198 BP1199 BP1200 BP1201 BP1202

KEYWORD

precise, allsorted, notso, left-narrow, sequence, traditional, preciseworld, dithering, left-listable

CONCEPT two (info | search)

AUTHOR

Aaron David Fairbanks

BP1202 Color of any region is an equal mix of the colors of the overlapping shapes vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1197 BP1198 BP1199 BP1200 BP1201  *  BP1203 BP1204 BP1205 BP1206 BP1207

KEYWORD

nice, precise, allsorted, notso, color

AUTHOR

Leo Crabbe

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