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| BP1282 |
| If two players take turns moving moving the black circles with the intention of capturing their opponent's piece, one can always "checkmate" the other vs. the game results in a draw if the players play optimally. |
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| BP1283 |
| If two nodes are linked, they are each linked to a different number of nodes vs. not so. |
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| BP1284 |
| Both players playing "capture game" optimally vs. one or both players make mistakes. |
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COMMENTS
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In the depicted "capture game", the objective is to capture your opponent's piece by moving to a node they are occupying. Players take turns moving their pieces. You can only move to a node that is linked to yours. Optimal play can either lead to a win-lose state or a draw state.
A frame where only one black disc is visible signifies that a player has taken the other's piece, winning the game. |
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CROSSREFS
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Adjacent-numbered pages:
BP1279 BP1280 BP1281 BP1282 BP1283  *  BP1285 BP1286 BP1287 BP1288 BP1289
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KEYWORD
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teach, animated
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CONCEPT
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capture_game (info | search)
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AUTHOR
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Leo Crabbe
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| BP1285 |
| First to move wins vs. first to move loses. |
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COMMENTS
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In the depicted "capture game", the objective is to capture your opponent's piece by moving to a node they are occupying. Players take turns moving their pieces. You can only move to a node that is linked to yours. All examples are "boards" where either player can force a win, depending on who moves first.
Players are assumed to be making optimal choices. |
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CROSSREFS
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Adjacent-numbered pages:
BP1280 BP1281 BP1282 BP1283 BP1284  *  BP1286 BP1287 BP1288 BP1289 BP1290
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KEYWORD
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stub
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CONCEPT
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capture_game (info | search)
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AUTHOR
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Leo Crabbe
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| BP1286 |
| One frame rate vs. another. |
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| BP1287 |
| Bongard Problem with solution relating to concept: chess-like capture game vs. Bongard Problem unrelated to this concept. |
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| BP1288 |
| Animations vs. static images. |
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| BP1290 |
| Red and its derivative hues vs. not |
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COMMENTS
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Solution worded differently:
Colors that use the primary color red to make, vs colors that don’t/cannot
Reds and its secondary and tertiary relations vs. not
Red and its pigment relatives vs. not
Comment from the author (a.k.a. Morgan Kidd):
Thank you Sally D. for introducing me to bongards! |
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CROSSREFS
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Adjacent-numbered pages:
BP1285 BP1286 BP1287 BP1288 BP1289  *  BP1291 BP1292 BP1293 BP1294 BP1295
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KEYWORD
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precise, notso, color
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AUTHOR
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Morgan
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| BP1291 |
| Black points are the set of vertices that are some shortest-distance away from some white vertex vs. not so. |
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| BP1292 |
| Requires an even number of paths to cover all black squares vs requires an odd number of paths to cover all black squares |
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COMMENTS
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A path is formally defined as a sequence of black squares such that no two squares are the same and every pair of consecutive black squares are orthogonally adjacent to each other.
Every grid on the left requires a minimum of an even number of paths such that every black square is a part of exactly one path, while every grid on the right requires a minimum of an odd number of paths to do so. |
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CROSSREFS
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Adjacent-numbered pages:
BP1287 BP1288 BP1289 BP1290 BP1291  *  BP1293 BP1294 BP1295
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EXAMPLE
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A grid with all whites fits on the left because it does not contain black squares, hence requiring 0 paths, an even number.
A grid with all blacks requires 1 path to go through all black squares (such as a zigzag through every row), an odd number.
The checkerboard grid on the left contains 12 black squares that cannot be joined with a path, hence it requires 12 paths, an even number. |
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KEYWORD
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nice, blackwhite, fixedgrid, left-listable, right-listable
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CONCEPT
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path (info | search)
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AUTHOR
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Matt Nguyen
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