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Search: keyword:nice
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BP1064 Each large shape is made up of small shapes which are the same shape as the other large shape vs. not so
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP188 for single shapes made of themselves vs. not.

Adjacent-numbered pages:
BP1059 BP1060 BP1061 BP1062 BP1063  *  BP1065 BP1066 BP1067 BP1068 BP1069

KEYWORD

nice, notso

AUTHOR

Jago Collins

BP1086 Endpoints of curve have the same height vs. not so.
(edit; present; nest [left/right]; search; history)
REFERENCE

Solution idea seen here: https://justpuzzles.wordpress.com/2019/07/05/bongard-problem-36-2.

CROSSREFS

Adjacent-numbered pages:
BP1081 BP1082 BP1083 BP1084 BP1085  *  BP1087 BP1088 BP1089 BP1090 BP1091

KEYWORD

nice, rotate, stretch, left-narrow, traditional

CONCEPT same (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Teun Spaans

BP1089 Equal number of black and white pixels vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1084 BP1085 BP1086 BP1087 BP1088  *  BP1090 BP1091 BP1092 BP1093 BP1094

KEYWORD

nice, precise, allsorted, boundingbox, right-null, perfect, pixelperfect, help, preciseworld, bordercontent, blackwhiteinvariant

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1092 Has element-wise 180 degree rotational symmetry vs. does not.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1087 BP1088 BP1089 BP1090 BP1091  *  BP1093 BP1094 BP1095 BP1096 BP1097

KEYWORD

nice, anticomputer

CONCEPT element_wise_symmetry (info | search),
rotational_symmetry (info | search)

AUTHOR

William B Holland

BP1093 "Inverted symmetry" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1088 BP1089 BP1090 BP1091 BP1092  *  BP1094 BP1095 BP1096 BP1097 BP1098

KEYWORD

nice, precise, allsorted, boundingbox, left-narrow, right-null, perfect, pixelperfect, preciseworld, bordercontent, blackwhiteinvariant

CONCEPT black_white_inversion (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1095 Angle of incidence equals angle of reflection vs. not
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Specular_reflection

https://en.wikipedia.org/wiki/Snooker

CROSSREFS

Adjacent-numbered pages:
BP1090 BP1091 BP1092 BP1093 BP1094  *  BP1096 BP1097 BP1098 BP1099 BP1100

KEYWORD

easy, nice, precise, allsorted, physics, perfect

AUTHOR

Jago Collins

BP1097 "Fault line" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1092 BP1093 BP1094 BP1095 BP1096  *  BP1098 BP1099 BP1100 BP1101 BP1102

KEYWORD

nice, precise, notso, left-finite, right-finite, preciseworld

AUTHOR

Jago Collins

BP1104 Vertically centered versus horizontally centered
(edit; present; nest [left/right]; search; history)
COMMENTS

It is easier to notice that the left examples are vertically centered than that the right examples are horizontally centered. - Aaron David Fairbanks, Dec 27 2022

CROSSREFS

Adjacent-numbered pages:
BP1099 BP1100 BP1101 BP1102 BP1103  *  BP1105 BP1106 BP1107 BP1108 BP1109

KEYWORD

easy, nice, precise, minimal, boundingbox, perfect, pixelperfect, traditional, finishedexamples, preciseworld, absoluteposition, unstableworld

CONCEPT center_bounding_box (info | search),
center (info | search)

WORLD

horizontal_line_segment [smaller | same | bigger]

AUTHOR

Widad Dabbas

BP1105 Maze object features multiple branching paths vs. one path in maze object.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

BP1110 The process that turns one object into the other is the same both ways vs. the process changes depending on which object is chosen as the starting point.
?
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Duality_(mathematics)

https://en.wikipedia.org/wiki/Involution_(mathematics)

CROSSREFS

This is a special case of BP841 and a generalisation of BP822.

Adjacent-numbered pages:
BP1105 BP1106 BP1107 BP1108 BP1109  *  BP1111 BP1112 BP1113 BP1114 BP1115

KEYWORD

nice, abstract, math, anticomputer, creativeexamples, left-narrow, unorderedpair, rules, miniworlds, dithering

CONCEPT function (info | search)

AUTHOR

Leo Crabbe

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