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Search: keyword:easy
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BP1095 Angle of incidence equals angle of reflection vs. not
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Specular_reflection

https://en.wikipedia.org/wiki/Snooker

CROSSREFS

Adjacent-numbered pages:
BP1090 BP1091 BP1092 BP1093 BP1094  *  BP1096 BP1097 BP1098 BP1099 BP1100

KEYWORD

easy, nice, precise, allsorted, physics, perfect

AUTHOR

Jago Collins

BP1104 Vertically centered versus horizontally centered
(edit; present; nest [left/right]; search; history)
COMMENTS

It is easier to notice that the left examples are vertically centered than that the right examples are horizontally centered. - Aaron David Fairbanks, Dec 27 2022

CROSSREFS

Adjacent-numbered pages:
BP1099 BP1100 BP1101 BP1102 BP1103  *  BP1105 BP1106 BP1107 BP1108 BP1109

KEYWORD

easy, nice, precise, minimal, boundingbox, perfect, pixelperfect, traditional, finishedexamples, preciseworld, absoluteposition, unstableworld

CONCEPT center_bounding_box (info | search),
center (info | search)

WORLD

horizontal_line_segment [smaller | same | bigger]

AUTHOR

Widad Dabbas

BP1105 Maze object features multiple branching paths vs. one path in maze object.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

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